Plugins
Packer Plugins allow new functionality to be added to Packer without modifying the core source code. Packer plugins are able to add new builders, provisioners, hooks, and more. In fact, much of Packer itself is implemented by writing plugins that are simply distributed with Packer. For example, all the builders, provisioners, and more that ship with Packer are implemented as Plugins that are simply hardcoded to load with Packer.
This section will cover how to install and use plugins. If you're interested in developing plugins, the documentation for that is available below, in the developing plugins section.
The current official listing of available Packer plugins can be found here. This is an incomplete list, and more plugins can be found by searching. Typically, searching "packer plugin x" will find what you're looking for if it exists. We hope to create an offical registry for third party plugins in the future.
How Plugins Work
Packer plugins are completely separate, standalone applications that the core of Packer starts and communicates with.
These plugin applications aren't meant to be run manually. Instead, Packer core
executes them as a sub-process, run as a sub-command (packer plugin
) and
communicates with them. For example, the Shell provisioner is actually run as
packer plugin packer-provisioner-shell
. The next time you run a Packer build,
look at your process list and you should see a handful of packer-
prefixed
applications running.
Installing Plugins
The easiest way to install a plugin is to name it correctly, then place it in
the proper directory. To name a plugin correctly, make sure the binary is named
packer-plugin-NAME
. For example, packer-plugin-amazon
for a "plugin"
binary named "amazon". This binary will make one or more plugins
available to use. Valid types for plugins are down this page.
Once the plugin is named properly, Packer automatically discovers plugins in the following directories in the given order. If a conflicting plugin is found later, it will take precedence over one found earlier.
The directory where
packer
is, or the executable directory.The
$HOME/.packer.d/plugins
directory, if$HOME
is defined (unix)The
%APPDATA%/packer.d/plugins
if%APPDATA%
is defined (windows)The
%USERPROFILE%/packer.d/plugins
if%USERPROFILE%
is defined (windows)The current working directory.
The directory defined in the env var
PACKER_PLUGIN_PATH
. There can be more than one directory defined; for example,~/custom-dir-1:~/custom-dir-2
. Separate directories in the PATH string using a colon (:
) on posix systems and a semicolon (;
) on windows systems. The above example path would be able to find a provisioner namedpacker-provisioner-foo
in either~/custom-dir-1/packer-provisioner-foo
or~/custom-dir-2/packer-provisioner-foo
.
The valid types for plugins are:
plugin
- A plugin binary that can contain one or more of each Packer plugin type.builder
- Plugins responsible for building images for a specific platform.post-processor
- A post-processor responsible for taking an artifact from a builder and turning it into something else.provisioner
- A provisioner to install software on images created by a builder.
Note: Only multi-plugin binaries -- that is plugins named
packer-plugin-*, like the packer-plugin-amazon
described before -- are
expected to work with Packer's plugin manager. The legacy builder
,
post-processor
and provisioner
plugin types will keep on being detected but
Packer cannot install them automatically.
Developing Plugins
This page will document how you can develop your own Packer plugins. Prior to reading this, it is assumed that you're comfortable with Packer and also know the basics of how Plugins work, from a user standpoint.
Packer plugins must be written in Go, so it is also assumed that you're familiar with the language. This page will not be a Go language tutorial. Thankfully, if you are familiar with Go, the Go toolchain provides many conveniences to help to develop Packer plugins.
Warning! This is an advanced topic. If you're new to Packer, we recommend getting a bit more comfortable before you dive into writing plugins.
Plugin System Architecture
Packer has a fairly unique plugin architecture. Instead of loading plugins directly into a running application, Packer runs each plugin as a separate application. Inter-process communication and RPC is then used to communicate between the many running Packer processes. Packer core itself is responsible for orchestrating the processes and handles cleanup.
The beauty of this is that your plugin can have any dependencies it wants. Dependencies don't need to line up with what Packer core or any other plugin uses, because they're completely isolated into the process space of the plugin itself.
And, thanks to Go's interfaces, it doesn't even look like inter-process communication is occurring. You just use the interfaces like normal, but in fact they're being executed in a remote process. Pretty cool.
Plugin Development Basics
Developing a plugin allows you to create additional functionality for Packer. All the various kinds of plugins have a corresponding interface. The plugin needs to implement this interface and expose it using the Packer plugin package (covered here shortly), and that's it!
There are two packages that really matter that every plugin must use. Other than the following two packages, you're encouraged to use whatever packages you want. Because plugins are their own processes, there is no danger of colliding dependencies.
github.com/hashicorp/packer
- Contains all the interfaces that you have to implement for any given plugin.github.com/hashicorp/packer/packer/plugin
- Contains the code to serve the plugin. This handles all the inter-process communication stuff.
There are two steps involved in creating a plugin:
Implement the desired interface. For example, if you're building a builder plugin, implement the
packer.Builder
interface.Serve the interface by calling the appropriate plugin serving method in your main method.
Basic examples are shown below. Note that if you can define a multi-plugin binary as it will allow to add more that one plugin per binary.
import (
"github.com/hashicorp/packer/packer-plugin-sdk/plugin"
)
// Assume this implements packer.Builder
type ExampleBuilder struct{}
// Assume this implements packer.PostProcessor
type FooPostProcessor struct{}
// Assume this implements packer.Provisioner
type BarProvisioner struct{}
func main() {
pps := plugin.NewSet()
pps.RegisterBuilder("example", new(ExampleBuilder))
pps.RegisterPostProcessor("foo", new(FooPostProcessor))
pps.RegisterProvisioner("bar", new(BarProvisioner))
err := pps.Run()
if err != nil {
fmt.Fprintln(os.Stderr, err.Error())
os.Exit(1)
}
}
That's it! plugin.NewSet
handles all the nitty gritty of
communicating with Packer core and serving your builder over RPC. It can't get
much easier than that.
Here the name of the plugin will be used to use each plugin, so if your plugin
is named packer-plugin-my
, this would make the following parts available:
- the
my-example
builder - the
my-foo
post-processor - the
my-bar
provisioner
Next, just build your plugin like a normal Go application, using go build
or
however you please. The resulting binary is the plugin that can be installed
using standard installation procedures.
The specifics of how to implement each type of interface are covered in the relevant subsections available in the navigation to the left.
Lock your dependencies! Using go mod
is highly recommended since
the Packer codebase will continue to improve, potentially breaking APIs along
the way until there is a stable release. By locking your dependencies, your
plugins will continue to work with the version of Packer you lock to.
Logging and Debugging
Plugins can use the standard Go log
package to log. Anything logged using
this will be available in the Packer log files automatically. The Packer log is
visible on stderr when the PACKER_LOG
environmental is set.
Packer will prefix any logs from plugins with the path to that plugin to make it identifiable where the logs come from. Some example logs are shown below:
2013/06/10 21:44:43 Loading builder: custom
2013/06/10 21:44:43 packer-builder-custom: 2013/06/10 21:44:43 Plugin minimum port: 10000
2013/06/10 21:44:43 packer-builder-custom: 2013/06/10 21:44:43 Plugin maximum port: 25000
2013/06/10 21:44:43 packer-builder-custom: 2013/06/10 21:44:43 Plugin address: :10000
As you can see, the log messages from the custom builder plugin are prefixed with "packer-builder-custom". Log output is extremely helpful in debugging issues and you're encouraged to be as verbose as you need to be in order for the logs to be helpful.
Plugin Development Tips
Here are some tips for developing plugins, often answering common questions or concerns.
Naming Conventions
It is standard practice to name the resulting plugin application in the format
of packer-plugin-NAME
. For example, if you're building a new builder for
CustomCloud, it would be standard practice to name the resulting plugin
packer-plugin-custom-cloud
. This naming convention helps users identify the
scope of a plugin.
Testing Plugins
While developing plugins, you can configure your Packer configuration to point directly to the compiled plugin in order to test it. For example, building the CustomCloud plugin, I may configure packer like so:
{
"builders": {
"custom-cloud": "/an/absolute/path/to/packer-builder-custom-cloud"
}
}
This would configure Packer to have the "custom-cloud" plugin, and execute the binary that I am building during development. This is extremely useful during development.
Distributing Plugins
It is recommended you use a tool like goxc in order to cross-compile your plugin for every platform that Packer supports, since Go applications are platform-specific. goxc will allow you to build for every platform from your own computer.